

Grunn only needs to get to 11/11 before it can start taking players out in one shot, and that’s definitely something you can achieve in a mono-green deck. That said, Grunn can be an incredibly powerful commander, especially if you build around +1/+1 counters or other ways to buff it like equipment and auras. Grunn, the Lonely King is a pretty expensive commander, especially if you want to use its kicker ability. This means that even a colorless land like Castle Garenbrig has a color identity because it has green mana pips in its rules text. A card has a green color identity if it has a green mana pip either in its cost or somewhere in its rules text. In Magic, the color of a card and a card’s color identity are actually two different things. Green commanders are any legendary creature card with a green color identity. Yisan, the Wanderer Bard | Illustration by Chase Stone How Many Lands Should Be in a Green Commander Deck?.Wilson, Refined Grizzly + Raised by Giants Let’s take a look at some of the best green commanders Magic has to offer! I’ll also give you some insight into how each card plays to give you an idea of the different styles available in this color. This combined with the color’s diverse range of cards, and you have a lot of options when trying to build a mono-green deck.

Green has lots to offer, with competitive but also fun commanders to choose from.

The legendary creature you choose to lead matters just as much as the cards you put in the deck when building a mono-green Commander deck. Not only are there a variety of powerful cards, but a lot of them break the color pie in ways that make a mono-green feel like you’re playing a multicolor one. But as I played more of the game I started to realize just how versatile of a color green can really be. My impression was that they were just about playing lands and dropping big creatures. I used to think of mono-green decks as being somewhat uncomplicated, and maybe even a little boring. Selvala, Heart of the Wilds | Illustration by Tyler Jacobson
