

This adds a little bit of extra driver and VRAM overhead, but saves memory bandwidth and reduces aliasing especially at higher quality post-processing settings.

Added option to force dynamic mipmap generation / filtering for post-processing passes Improved the map fix, enabled it by default and moved it to the Post-Processing options Added separable resolution options for Depth of Field, Bloom and Reflections _0.10.1.2_ Optimizes memory pattern scanner to throw out misaligned memory addresses and addresses belonging to other DLLs should resolve some third-party crashes. _0.10.1.1_ Adds camera aspect ratio correction, but you must run the game once and exit before this feature works - it uses the last known resolution because these values are hard-coded and need to be changed at application start rather than resolution change. Set game's aspect ratio correction to OFF in order to use this feature.Mouse input is not aspect ratio corrected yet, don't try to use game menus with the mouse 😄.to toggle Aspect Ratio Correction (keybinding is customizable) Skits are known not to work with aspect ratio correction enabled.Added three new hotkeys (customizable under Debug tab)Ġ.10.1.1 Adds camera aspect ratio correction, but you must run the game once and exit before this feature works - it uses the last known resolution because these values are hard-coded and need to be changed at application start rather than resolution change.Ġ.10.1.2 Optimizes memory pattern scanner to throw out misaligned memory addresses and addresses belonging to other DLLs should resolve some third-party crashes.Most UI elements (skits and map aside) work now at 21:9, including fullscreen transitions during loading / battle.Wider aspect ratios ARE supported, but environmental shadow projection breaks at some point between 21:9 and 3x 16:9.Ġ.10.2.1 Maintains a list of textures that should be stretched horizontally / vertically depending on aspect ratio (16:10 should be supported now)Ġ.10.2.2 Adds Speed Run Mode to Fun Stuff.
